Stryker | ||||
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"Ready, aim, FIRE!" | ||||
Type: | Range Physical | |||
HP: | 32 | Phy Def: | 10 | |
Dmg: | 32 | Mag Def: | 8 | |
Mobility: | 3 | Grounded | ||
Summon: | 10 | Stryker's Soulstone | ||
Special | ||||
Physical Attack | ||||
Range Attack | ||||
Male | ||||
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God's Aim: An accurate sniping firing mode, causes great damage to the target. |
Initial: Dmg +120
Growth: Dmg +120
note: This skill can not miss, and has no effective range.
|
Pyro Arrows: Uses fire arrows during the Hero's turn during rounds 1,4,7. Causes target to ignite into flames, dealing magic damage for 3 rounds. |
Initial: 60 mag dmg every round
Growth: +60 mag dmg every round
|
Hunter's Mark: Auto-casted at the beginning of Hero's turn during rounds 2,5,8. Team-target enemy with lowest HP. Deals more damage per attack. Computer-Controlled teammates attacks marked enemies by default. |
Initial: Dmg +420
Growth: Dmg +20
note: The target by default effect applies only to ranged attacks.
|
Wrestle: Increase damage and physical defense in common attacks. |
Initial: Melee Dmg +820, Melee Def +10
Growth: Melee Dmg +20, Melee Def +10