Gladius | ||||
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"Don't you ever ask me if my armor is made of real gold!" | ||||
Type: | Melee Magic | |||
HP: | 66 | Phy Def: | 16 | |
Dmg: | 34 | Mag Def: | 16 | |
Mobility: | 4 | Aerial | ||
Summon: | 80 | Gladius's Soulstone | ||
Special | ||||
Magic Attack | ||||
Aerial Movement | ||||
Immune to poison | ||||
Immune to Fire | ||||
Immune to Freeze | ||||
Anti-Electricity |
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Fire Cannon: Spits out a series of fire balls on potentially different cells to attack the enemy and enemies nearby. No difference in damage between target or nearby enemies. |
Initial: Dmg +30
Growth: Dmg +30
note: Hits 3 times on target cell and adjacent cells.
|
Wind Knockback: Auto-casted at the beginning of Hero's turn during rounds 2,5,8. Gladius flaps his wing to create a forceful wind pressure that damages the enemy and knocks them back one cell. |
Initial: Dmg +100, 100% success rate against enemies below level 1
Growth: Dmg +100, 100% success rate against enemies below level +1
note: Despite its description, this activates every turn. Pushes the 3 cells in front of him, not behind.
|
Fire Penetration: Increase damage and upgrade the hero's attack to cause damage also to nearby enemies. |
Initial: Dmg +420
Growth: Dmg +20
note: This makes the common attack hit 2 cells forward.
|
Magic Defense: Increase magical defense. |
Initial: Mag Def +252
Growth: Mag Def +12