"You think I'm not a knight just because I don't have a horse?!"
|| Evil Destruction:|
Deals additional damage to target. Critical strikes Undead and Demonic units.
Initial: Dmg +120
Growth: Dmg +120
note: Damage divided among 3 hits.
During a common attack, surrounding heroes that also have this skill have a chance of attacking together.
Initial: 100% chance of co-op attack on targets under level 1
Growth: 100% chance of co-op attack on targets under level +1
|| God's Grace:|
Auto-casted at the beginning of Hero's turn during rounds 3,6,9. Heals himself and nearby friendlies. Causes damage to undead and demonic enemies nearby.
Initial: Heal HP +2100, Deals 2100 dmg to undead and demonic units
Growth: Heal HP +100, Deals +100 dmg to undead and demonic units
note: Distance 1 cell. The damage to undead is not reduced by defense. The self-healing is increased by dmg, and reduced by mdef (probably...).
|| Steel Armor:|
Increases physical defense.
Initial: Phy Def +615
Growth: Phy Def +15